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Assets

Assets

Assets are the main building blocks of your game. They can be 3D models, textures, materials, audio scripts or scenes.

The Assets panel

Assets panel

The editor shows all of your assets in the Assets panel. This corresponds to the assets folder in your project.

Importing assets

To import assets, place them in your assets folder. The editor will automatically detect the new assets and show them in the Assets panel.

Creating assets

Some assets can be created via the editor. See below for more information on how to create each type of asset.

Removing assets

To remove an asset, right click on it in the Assets panel and select “Remove”. This will remove the asset from your computer.

Asset types

TypeFormat(s)SourceDescription
Scene.scene, .glbHiber3D Editor or custom toolingContains the full layout, entity hierarchy, and configuration.
3D Models.glbCreated in external software3D assets used for characters, animations, materials and scenes
Audio.mp3, .ogg, .wavSound libraries or customBackground music, sound effects, or voice clips.
Scripts.jsWritten by developerRuntime logic using JavaScript for behaviors and interaction.
Textures.png, .jpg, .ktx2Image editors or texture packs2D images applied to materials.
Material.materialAuthored in Editor or derived from 3D modelDefines surface properties like color, roughness, and emissiveness.
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